AI Insights · Timothy · April 2023
Top 5 Ultracasual Games on Android in the Middle East: Q1 2023
Discover the performance trends of the top 5 ultracasual games on Android in the Middle East for Q1 2023, including downloads, revenue, and active users.
In Q1 2023, ultracasual games on Android saw varied performance metrics in the Middle East. Here is a detailed look at the top 5 games: Slime it: Slime Game Simulator, Antistress - relaxation toys, Jelly Dye: Jelly Games & ASMR, World of Slime Simulator Games, and Let's Create! Pottery.
Slime it: Slime Game Simulator from Hapy Games saw weekly revenue peak at $143 in early January, followed by fluctuations that settled around $76 by the end of March. Active users started at 46 in late December, peaked at 65 in early January, and then declined to 10 by mid-January.
Antistress - relaxation toys from JindoBlu exhibited a steady download trend with a slight decrease from 31.1K in early January to 24.1K by the end of March. Weekly revenue showed minor ups and downs, peaking at $61 in late January and ending at $52 in the last week of March. Active users remained robust, starting at 230K in late December and slightly declining to 232K by the end of March.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES had fluctuating downloads, starting at 9.1K in late December, dropping to 1.7K in mid-February, and then surging to 15.3K by mid-March. Revenue peaked at $54 in early January, then hovered around $41 by the end of March. Active users mirrored the download trend, starting at 26.6K in late December, dropping to 12.5K in mid-February, and then rising to 33.7K by mid-March.
World of Slime Simulator Games from Tech Consolidated Inc. saw weekly revenue peaking at $62 in mid-January and then fluctuating to end at $23 by the last week of March. Downloads experienced a downward trend from 1.3K in early January to 273 by the end of March. Active users followed a similar pattern, starting at 1.8K in late December and declining to 1.6K by the end of March.
Let's Create! Pottery from Infinite Dreams had minimal download activity, starting at 7 in late December and dropping to 0 by the end of March. Revenue peaked at $24 in the last week of March.
These insights are based on Sensor Tower data, providing a comprehensive view of the ultracasual games market in the Middle East. For more detailed insights, visit Sensor Tower.